PC Software

Company Product

My Role

Product Designer

3D Modeling

DESCRIPTION

Smart home installer app, available on PC and mobile, streamlines secure system setup, control, and automation.

Tools

Figma

Blender

Notes

CONTEXT

Built specifically for PC, the app was developed from installer feedback to streamline setup, reduce errors, and accelerate deployment.

CHALLENGE

How might we bring a mobile-first installer tool to desktop without losing speed, clarity, or simplicity?


I was given the following needs and constraints:


  • Design a PC version of the existing mobile M Installer app


  • Support complex multi-zone configurations with wired and wireless devices


  • Ensure flow clarity for both first-time installers and power users


  • Maintain UI consistency with mobile while leveraging desktop advantages

CONSTRAINTS

The project started in response to installer feedback: setting up sites on mobile was fast but limited. Complex installs with many zones, sensors, and conditions needed more spacebetter visibility, and faster navigation.


As the designer on this effort, I adapted mobile flows into scalable desktop layouts. I introduced a clear side-navigation modelpersistent feedback for setup steps, and new summaries for zone wiring and connection status. We kept the same step-by-step setup model from mobile—but expanded each step to surface deeper info and controls.


At the same time, I was juggling design system upkeepQA feedback, and stakeholder alignment—all while M Installer continued to evolve across both platforms. Some ideas didn’t ship but informed future iterations. Others launched fast and instantly improved the install experience.


Today, the PC version is the go-to for installers handling larger or wired sites, where precision and control matter most.

HARDWARE

FIRMWARE

Takeaway & Reflection


Before working on M Installer for desktop, I had only designed for mobile environments—tight screens, thumb zones, and linear flows. Bringing that experience to a wide, click-driven canvas forced me to rethink what clarity and speed really mean in a desktop context.

I spent a lot of time studying how power users interact with software: the shortcuts they look for, the way they scan dense screens, the friction they’re willing to tolerate—and the friction they’re not. It taught me that complexity isn’t the enemy—hidden complexity is.

This project reminded me that good design doesn’t always mean minimal. Sometimes it means visible, structured, and deeply contextual. Sometimes it means helping people move fast without ever feeling rushed.

A final note: Don’t just scale the UI—scale the intent. Make space, not just layout. Build clarity, not just consistency. And always design for how people actually work, not how we wish they did.